My Approach to UX Design
What is UX Design?
User experience design is about understanding the design intent and intended audience of the game that it is supporting, and ensuring that this intent is properly received by that audience through their experiences with it. This can encompass all experiences a player has with a game, inside and out, but it is primarily focused on those experiences had within the game. A UX designer works closely with the design and creative teams, as an advocate for the player, using a variety of methods to visualize and communicate solutions, while functioning as a bridge between development and the players. It is important to have a solid understanding of what the design intent is (both high and low level), who the audience is, and what their expectations are, so that the experience that is intended is the one that the player actually has.
If you are interested in learning more about UX design, especially as it relates to games, I highly suggest checking out a great primer on the subject; The Gamer’s Brain by Celia Hodent.
What about UI Design?
User interface design is an important facet of user experience. It is concerned with supporting the UX of the game through the interactions players have within it. Often this means ensuring information is accessible and readable, while decision making is seemless and efficient. However, I believe that UI design should never be at odds with the intended player experience, and unlike UI design for applications, this means that the primary focus is not always on accessibility. Friction is an important aspect of design, and is sometimes necessary to enhance the player experience. An example of this would be a more difficult control scheme for a horror game, where struggles with these interaction systems enhance the tension that is desired by the designer and player alike.
My Process
A Practical Balance
How deep into this process I go will be dependent on the size and scope of the design at hand, time constraints around delivery, and the impact it has on players. Development is, after all, about careful compromises, and I always weigh every decision I make accordingly. Also, just because a design is implemented and signed-off, doesn't mean the work ends there. There are always improvements to be made, and advancements in player expectation and technology. I will continue to follow up with the design and gather audience reception from a variety of sources. I'm perpetually prepared to revisit a design as needed. After all, it is my job to provide the best user experience possible.